AUTONOMOUS AI QA FOR GAME STUDIOS

Ship faster without drowning your QA team.

BugHunter plays real builds like a player, catches regressions and broken flows before release, and gives your team actionable QA reports with logs, video, and gameplay context. It adds 24/7 testing capacity when release pressure is highest.

2xfaster build validation
40% of QA workload handled by AI
50% fewer regression loops
BugHunter Demo

What your team gets from the first run

Upload a build. Let BugHunter explore it. Get reproducible issues with logs, video, and gameplay context in hours, not weeks.

Reproducible bug reports

Video replay, logs, severity, and reproduction steps your team can act on.

Gameplay-aware exploration

AI agents test loops, menus, progression, combat, edge cases, and unscripted states.

Faster release confidence

Catch regressions before launch and expand coverage beyond brittle scripts.

Data that gets smarter over time

Each run improves context, coverage, and insight quality for that game.

Includes
Replay video
Event logs
Reproduction steps
Severity and confidence
Gameplay context

Game release complexity is growing faster than QA capacity

Live games ship more updates, events, content, and economy changes than manual QA teams can cover. Every release creates thousands of gameplay states, regressions, edge cases, and monetization risks. QA still scales linearly, while release pressure does not.

Manual QA breaks under live-ops pressure

Regression cycles take days or weeks. Scripted tests break quickly. Coverage stays narrow while every update increases the surface area.

Release delays cost more than QA time

When QA becomes the bottleneck, teams ship slower, learn slower, and monetize slower. Bugs found after launch cost more and damage player experience.

Studios need gameplay-aware automation

Not another brittle test script layer. They need AI that can explore systems, understand context, and keep improving across builds.

The Workflow

How BugHunter works

Upload a build. Let AI players explore. Get reproducible bug reports with logs, video, and gameplay context.

01

Upload build

Share your game build with BugHunter. No SDK or code changes required.

02

AI agents run gameplay

Autonomous AI players explore your game, learning mechanics and testing paths humans miss.

03

Detect bugs and regressions

BugHunter identifies crashes, stuck states, and behavioral regressions across runs.

04

Generate QA reports automatically

Receive detailed bug reports with video, logs, and full reproduction steps.

Video evidenceReproduction stepsSeverity ratingsGame state context
See demo and details

View the full workflow, screenshots, and product demo

Trained on real gameplay data, not just prompts

NodeMori is not a generic AI wrapper. It improves by learning from gameplay telemetry, session logs, player behavior, and prior runs. That creates a game-specific intelligence layer competitors cannot fake with scripts alone.

Telemetry-aware

Learns from gameplay events, player paths, deaths, inputs, quest states, crashes, and session logs.

Game-specific models

Each integration becomes more tuned to the mechanics, states, and edge cases of that title.

Continuous feedback loop

QA runs generate new data. New data improves the model. Better models improve coverage and insight quality over time.

Cross-functional value

The same core intelligence can support QA, product, balance, economy review, and competitive analysis.

Player / Build
Logs & Telemetry
NodeMori AI Engine
QA Reports + Scout Insights
Better Decisions

What studios get

Faster regression testing

Reduce repetitive manual coverage and test more of every build before release.

Earlier issue detection

Find broken loops, progression blockers, economy anomalies, and gameplay regressions before they hit production.

More actionable QA output

Reports include context, logs, and session evidence, not just raw alerts.

A path beyond QA

Use the same AI layer to evaluate game balance, onboarding friction, monetization design, and competitor benchmarks.

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Every bug caught and every run completed makes the system smarter for that game.

Product Intelligence Layer

Scout Mode

An AI exploration and product intelligence layer for game teams. Scout Mode extends NodeMori beyond bug detection. It explores your game and competitor games to surface friction, balance issues, monetization gaps, pacing problems, and market-level differences.

Built for product leads, game designers, analysts, and growth teams who need faster, data-backed answers.

Balance and difficulty validation

Spot difficulty spikes, dead loops, broken pacing, and progression friction before players do.

Economy and paywall review

Analyze economy pressure, monetization pacing, paywall placement, and reward timing from simulated and observed runs.

Competitor intelligence

Run through competitor games, compare onboarding, game loops, monetization, and UX decisions against your own product.

Creative and gameplay content generation

Use autonomous runs to generate gameplay clips, scenario variations, and creative inputs for UA and content testing.

Product insight from logs

Turn gameplay logs and telemetry into insight on friction points, churn risk, underused systems, and design blind spots.

Market median benchmarking

See where your game differs from category patterns across pacing, engagement loops, progression, and monetization structure.

Why NodeMori stands out

Most tools stop at scripted checks, generic bots, or isolated analytics. NodeMori combines autonomous gameplay, telemetry-aware analysis, and a growing intelligence layer across QA and product workflows.

Autonomous gameplay exploration
Telemetry and behavioral data integration
Bug detection with context
Product and balance insight layer
Support for both internal builds and competitor scouting

NodeMori is not just another test automation layer. It is an AI gameplay intelligence platform.

Built for teams shipping live games

Mid-core mobile studios

Frequent releases, live-ops pressure, and high regression load.

Live-service product teams

Need faster insight into balance, pacing, retention friction, and release risk.

Studios scaling beyond manual QA

Need broader coverage without scaling headcount linearly.

Best fit today: mobile and live-ops-heavy teams with frequent updates and meaningful QA surface area.

For QA partners

Bring AI-powered regression testing to studio clients

BugHunter can also support select game QA service partners that want to run faster regression cycles, expand coverage, and deliver reproducible bug reports without scaling manual effort linearly.

  • Faster regression coverage across client builds
  • Reproducible bug reports with video and logs
  • A practical AI layer for studio QA delivery

Best suited for selective co-sell or partner-assisted pilots with game QA firms already serving live-ops studios.

QA Partner
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BugHunter
Faster studio QA delivery

Pricing built for overloaded QA teams

Start with a guided pilot run, launch release-ready testing on demand, or add continuous monthly AI QA coverage to your team.

BugHunter helps studios reduce release bottlenecks and expand QA coverage without adding headcount.

Guided Pilot Run

$0
Up to 8 agent hours

24-hour review

Guided onboarding included

Release Run

$149
Up to 8 agent hours

One-time run

No subscription required

Guided onboarding included

Most teams choose this plan

Studio Lane

$990/mo

$1,200/mo month-to-month

Up to 200 agent hours / month

= one QA tester / month

Annual commitment, billed monthly

Scout Add-On

+$249/mo
48 Scout hours

Requires Studio Lane

Command Center

Custom
Custom capacity

Multi-agent workflows

Managed onboarding

Guided onboarding for first runs
Agent-hours based pricing
Upgrade anytime
Full plan details on Pricing page

Agent Testing Hours = active time when BugHunter agents are actually testing your build.

BugHunter is not replacing QA teams
It extends QA capacity instantly

Frequently asked questions

Trusted by game studios

From mobile RPGs to live-service MMOs, studios use NodeMori to ship faster and test smarter.

30+
Studios explored
10
Active pilots
3+
Paying studios
12-24h
Autonomous gameplay per run

Studios building in these categories have explored NodeMori:

Mobile RPGsCasual gamesMMOsStrategy titlesSimulation gamesLive-service games

“BugHunter found edge cases our manual QA missed. The AI plays like a real player, which makes the bug reports actually useful.”

QA Lead at a mobile RPG studio

Seen at GDC 2025 and GDC 2026

Refined with direct feedback from studios and game industry teams.

See how NodeMori performs on a real build

Run a pilot, review the output, and see what autonomous gameplay testing and Scout Mode can surface for your team.